As the cosmologies of both the Toei Anime and Dragon Ball Super are canon to the games, the accepted 2-C Macrocosms of the Toei anime would also be applicable to the game cosmology, with a single Macrocosm being 2-C in size and a single timeline being comprised of 12 to 18 of these Macrocosms.All Toei Anime and Movies are canon to the Dragon Ball Game verse, however it does adapt some elements from the DBS manga like CC Goku being capable of using the Hakai which belongs to the DBS manga continuity.Other continuities may be given their own keys if the character's appearance in that continuity is considered notable enough to justify its own section. The arcade game is considered to be the "Primary Canon" and takes precedent over the others if direct contradictions need to be resolved (this does not mean that events that deviate or expand upon the story in other media are unusable, given that the manga is an extended canon which expands upon the original arcade game, and the anime exist solely for promotional purposes). For Dragon Ball Heroes/Super Dragon Ball Heroes, only the arcade game, the "Super Dragon Ball Heroes" manga and the promotional anime are considered to be usable for the relevant profiles.However there are some universal/multiversal mechanics and powers that can be scaled between both games, as they still coexist within the same multiverse (See Terminology section, Universal/Multiversal Power tab for more detailed information) Thus we do not scale certain feats from Xenoverse to Heroes and vice-versa due to them being separate timelines, same with characters who appear in both games like Chronoa, Trunks.as they will have separated rating based on Xenoverse and Heroes separately. For more information, see the cosmology blog that has been linked to above in this page. However they coexist as separate timelines within the same multiverse. Dragon Ball Xenoverse and Dragon Ball Heroes don't share a continuity with each other.Opponents Neutral Characters Dragon Ball Xenoverse & Dragon Ball Heroes/Super Dragon Ball Heroes Things such as Mind Manipulation that works on higher-dimensional, non-corporeal and abstract beings, Soul Manipulation, potent Multiversal+ scale Absorption, the ability to erase beings from all of history, potent Power Nullification and passive Corruption which results in mind control through dispersed dark energy across the multiverse are some of the powerful abilities introduced through Demons in Xenoverse and Heroes, along with resistance to such abilities from the protagonists often times. One other massive difference that we see in the games as well is that there tends to be many more powerful hax abilities that are present, especially among the Demon race featured in Dragon Ball Heroes and Dragon Ball Xenoverse. Recently it has been a trend in Dragon Ball games to instead focus on the player's original character however, and their interactions with the Dragon Ball Universe, as seen in Dragon Ball Xenoverse and Dragon Ball Heroes. These games generally follow the adventures of Son Goku and company, and their exploits as depicted in the manga and subsequent anime adaptations, however at times they deviate from this and include original scenarios or entire stories that are not present in the original anime and manga. It has spawned many spin-offs and adaptations, including dozens of video games. 5.1 Dragon Ball Xenoverse & Dragon Ball Heroes/Super Dragon Ball Heroesĭragon Ball is a media franchise that originated from a popular manga created by Akira Toriyama, which ran from Decem– June 5, 1995.
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